################
#	Tech mod events 1 500 000 series
#
# 1500003-09 Difficulty level events 


###############################################
# 1500010 - Allies establish Dominance over Persia (AI)
###############################################
# REMOVED

##################################################
# 1500011 - Soviet occupation of Persia
# 
##################################################
# REMOVED


# 1500011-19 - Lend Lease USSR events




##################################################
# Difficulty level events 1500003
# GER
##################################################

event = { 

id = 1500003
random = no 
country = GER 
trigger = { 
		ai = no
}

date = { day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 5 month = january year = 1936 }


name = "Choose the level of difficulty" 
desc = "In addition to the effects of the difficulty level you picked when starting the scenario, you now have the opportunity to further increase the difficulty by selecting one of the options listed below. Choosing the third option will trigger a series of events that strengthen the countries that were historically the enemies of your nation."

style = 0 

action_a = { 
name = "Leave it on the basic level"
command = { }
} 

action_b = { 
name = "Bring it on, I can take it"
command = { type = coalpool value = -10000 }
command = { type = oilpool value = -5000 }
command = { type = steelpool value = -10000 }
command = { type = rubberpool value = -10000 }
command = { type = supplies value = -10000 }
command = { type = manpowerpool  value = -200 }
command = { type = industry which = 559 value = -6 } # Essen
command = { type = setflag  which = ger_hard }
command = { type = dissent value = 5 }
}

action_c = { 
name = "Give me a challenge, I'm a pro"
command = { type = coalpool value = -20000 }
command = { type = oilpool value = -5000 }
command = { type = steelpool value = -20000 }
command = { type = rubberpool value = -10000 }
command = { type = supplies value = -20000 }
command = { type = manpowerpool  value = -400 }
command = { type = industry which = 559 value = -6 } # Essen
command = { type = industry which = 602 value = -5 } # Berlin
command = { type = setflag  which = ger_hard }
command = { type = trigger  which = 1400031 }
command = { type = trigger  which = 1400032 }
command = { type = trigger  which = 1400033 }
command = { type = dissent value = 10 }
}

}
##################################################
# Difficulty level programmer
# USA
##################################################

event = { 

id = 1500004
random = no 
country = USA 
trigger = { 
	ai = no
}

date = { day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 5 month = january year = 1936 }


name = "Choose the level of difficulty" 
desc = "In addition to the effects of the difficulty level you picked when starting the scenario, you now have the opportunity to further increase the difficulty by selecting one of the options listed below. Choosing the third option will trigger a series of events that strengthen the countries that were historically the enemies of your nation."

style = 0 

action_a = { 
name = "Leave it on the basic level"
command = { }
} 

action_b = { 
name = "Bring it on, I can take it"
command = { type = coalpool value = -10000 }
command = { type = oilpool value = -10000 }
command = { type = steelpool value = -10000 }
command = { type = rubberpool value = -10000 }
command = { type = supplies value = -10000 }
command = { type = manpowerpool  value = -100 }
command = { type = industry which = 187 value = -4 }
command = { type = industry which = 188 value = -3 }
command = { type = setflag  which = usa_hard }
command = { type = dissent value = 5 }
}

action_c = { 
name = "Give me a challenge, I'm a pro"
command = { type = coalpool value = -20000 }
command = { type = oilpool value = -20000 }
command = { type = steelpool value = -20000 }
command = { type = rubberpool value = -20000 }
command = { type = supplies value = -20000 }
command = { type = manpowerpool  value = -100 }
command = { type = industry which = 187 value = -6 }
command = { type = industry which = 188 value = -5 }
command = { type = industry which = 177 value = -5 }
command = { type = setflag  which = usa_hard }
command = { type = trigger  which = 1400034 }
command = { type = trigger  which = 1400035 }
command = { type = trigger  which = 1400036 }
command = { type = dissent value = 10 }
}

}
##################################################
# Difficulty level programmer
# UK
##################################################

event = { 

id = 1500005
random = no 
country = ENG 
trigger = { 
	ai = no
}

date = { day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 5 month = january year = 1936 }


name = "Choose the level of difficulty" 
desc = "In addition to the effects of the difficulty level you picked when starting the scenario, you now have the opportunity to further increase the difficulty by selecting one of the options listed below. Choosing the third option will trigger a series of events that strengthen the countries that were historically the enemies of your nation."

style = 0 

action_a = { 
name = "Leave it on the basic level"
command = { }
} 

action_b = { 
name = "Bring it on, I can take it"
command = { type = coalpool value = -10000 }
command = { type = oilpool value = -10000 }
command = { type = steelpool value = -10000 }
command = { type = rubberpool value = -10000 }
command = { type = supplies value = -10000 }
command = { type = manpowerpool  value = -500 }
command = { type = industry which = 489 value = -2 } # Manchester
command = { type = industry which = 499 value = -3 } # London
command = { type = setflag  which = uk_hard }
command = { type = dissent value = 5 }
}

action_c = { 
name = "Give me a challenge, I'm a pro"
command = { type = coalpool value = -20000 }
command = { type = oilpool value = -10000 }
command = { type = steelpool value = -20000 }
command = { type = rubberpool value = -20000 }
command = { type = supplies value = -20000 }
command = { type = manpowerpool  value = -700 }
command = { type = industry which = 489 value = -5 } # Manchester
command = { type = industry which = 499 value = -6 } # London
command = { type = setflag  which = uk_hard }
command = { type = trigger  which = 1400037 }
command = { type = trigger  which = 1400038 }
command = { type = trigger  which = 1400039 }
command = { type = dissent value = 10 }
}

}

##################################################
# Difficulty level programmer
# USSR
##################################################

event = { 

id = 1500006
random = no 
country = SOV 
trigger = { 
	ai = no
}

date = { day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 5 month = january year = 1936 }


name = "Choose the level of difficulty" 
desc = "In addition to the effects of the difficulty level you picked when starting the scenario, you now have the opportunity to further increase the difficulty by selecting one of the options listed below. Choosing the third option will trigger a series of events that strengthen the countries that were historically the enemies of your nation."

style = 0 

action_a = { 
name = "Leave it on the basic level"
command = { }
} 

action_b = { 
name = "Bring it on, I can take it"
command = { type = coalpool value = -10000 }
command = { type = oilpool value = -10000 }
command = { type = steelpool value = -10000 }
command = { type = rubberpool value = -10000 }
command = { type = supplies value = -10000 }
command = { type = manpowerpool  value = -2000 }
command = { type = industry which = 788 value = -4 } # Leningrad
command = { type = industry which = 1225 value = -4 } # Stalingrad
command = { type = setflag  which = sov_hard }
command = { type = dissent value = 5 }
}

action_c = { 
name = "Give me a challenge, I'm a pro"
command = { type = coalpool value = -20000 }
command = { type = oilpool value = -20000 }
command = { type = steelpool value = -20000 }
command = { type = rubberpool value = -10000 }
command = { type = supplies value = -20000 }
command = { type = manpowerpool  value = -2000 }
command = { type = industry which = 846 value = -5 } # Moscow
command = { type = industry which = 788 value = -4 } # Leningrad
command = { type = industry which = 1225 value = -4 } # Stalingrad
command = { type = setflag  which = sov_hard }
command = { type = trigger  which = 1400040 }
command = { type = trigger  which = 1400041 }
command = { type = trigger  which = 1400042 }
command = { type = dissent value = 10 }
}

}

##################################################
# Difficulty level programmer
# Italy
##################################################

event = { 

id = 1500007
random = no 
country = ITA 
trigger = { 
	ai = no
}

date = { day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 5 month = january year = 1936 }


name = "Choose the level of difficulty" 
desc = "In addition to the effects of the difficulty level you picked when starting the scenario, you now have the opportunity to further increase the difficulty by selecting one of the options listed below. Choosing the third option will trigger a series of events that strengthen the countries that were historically the enemies of your nation."

style = 0 

action_a = { 
name = "Leave it on the basic level"
command = { }
} 

action_b = { 
name = "Bring it on, I can take it"
command = { type = coalpool value = -10000 }
command = { type = oilpool value = -2000 }
command = { type = steelpool value = -5000 }
command = { type = rubberpool value = -5000 }
command = { type = supplies value = -10000 }
command = { type = manpowerpool  value = -100 }
command = { type = industry which = 908 value = -5 } # Rome
command = { type = setflag  which = ita_hard }
command = { type = dissent value = 5 }
}

action_c = { 
name = "Give me a challenge, I'm a pro"
command = { type = coalpool value = -20000 }
command = { type = oilpool value = -2000 }
command = { type = steelpool value = -5000 }
command = { type = rubberpool value = -5000 }
command = { type = supplies value = -10000 }
command = { type = manpowerpool  value = -100 }
command = { type = industry which = 908 value = -6 } # Rome
command = { type = setflag  which = ita_hard }
command = { type = trigger  which = 1400043 }
command = { type = trigger  which = 1400044 }
command = { type = trigger  which = 1400045 }
command = { type = dissent value = 10 }
}

}

##################################################
# Difficulty level programmer
# France
##################################################

event = { 

id = 1500008
random = no 
country = FRA 
trigger = { 
	ai = no
}

date = { day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 5 month = january year = 1936 }


name = "Choose the level of difficulty" 
desc = "In addition to the effects of the difficulty level you picked when starting the scenario, you now have the opportunity to further increase the difficulty by selecting one of the options listed below. Choosing the third option will trigger a series of events that strengthen the countries that were historically the enemies of your nation."

style = 0 

action_a = { 
name = "Leave it on the basic level"
command = { }
} 

action_b = { 
name = "Bring it on, I can take it"
command = { type = coalpool value = -15000 }
command = { type = oilpool value = -8000 }
command = { type = steelpool value = -5000 }
command = { type = rubberpool value = -8000 }
command = { type = supplies value = -8000 }
command = { type = manpowerpool  value = -400 }
command = { type = industry which = 527 value = -5 } # Paris
command = { type = setflag  which = fra_hard }
command = { type = dissent value = 5 }
}

action_c = { 
name = "Give me a challenge, I'm a pro"
command = { type = coalpool value = -20000 }
command = { type = oilpool value = -5000 }
command = { type = steelpool value = -20000 }
command = { type = rubberpool value = -10000 }
command = { type = supplies value = -10000 }
command = { type = manpowerpool  value = -600 }
command = { type = industry which = 527 value = -5 } # Paris
command = { type = setflag  which = fra_hard }
command = { type = trigger  which = 1400046 }
command = { type = trigger  which = 1400047 }
command = { type = trigger  which = 1400048 }
command = { type = dissent value = 10 }
}

}

##################################################
# Difficulty level programmer
# Japan
##################################################

event = { 

id = 1500009
random = no 
country = JAP 
trigger = { 
	ai = no
}

date = { day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 5 month = january year = 1936 }


name = "Choose the level of difficulty" 
desc = "In addition to the effects of the difficulty level you picked when starting the scenario, you now have the opportunity to further increase the difficulty by selecting one of the options listed below. Choosing the third option will trigger a series of events that strengthen the countries that were historically the enemies of your nation."

style = 0 

action_a = { 
name = "Leave it on the basic level"
command = { }
} 

action_b = { 
name = "Bring it on, I can take it"
command = { type = coalpool value = -15000 }
command = { type = oilpool value = -4000 }
command = { type = steelpool value = -15000 }
command = { type = rubberpool value = -4000 }
command = { type = supplies value = -8000 }
command = { type = manpowerpool  value = -800 }
command = { type = industry which = 1822 value = -5 } # Tokyo
command = { type = setflag  which = jap_hard }
command = { type = dissent value = 5 }
}

action_c = { 
name = "Give me a challenge, I'm a pro"
command = { type = coalpool value = -20000 }
command = { type = oilpool value = -5000 }
command = { type = steelpool value = -20000 }
command = { type = rubberpool value = -5000 }
command = { type = supplies value = -10000 }
command = { type = manpowerpool  value = -1200 }
command = { type = industry which = 1822 value = -6 } # Tokyo
command = { type = setflag  which = jap_hard }
command = { type = trigger  which = 1400049 }
command = { type = trigger  which = 1400050 }
command = { type = trigger  which = 1400051 }
command = { type = dissent value = 10 }
}

}

###############################################
# 1500010 - Allies establish Dominance over Persia (AI)
###############################################
# REMOVED

##################################################
# 1500011 - Soviet occupation of Persia
# 
##################################################
# REMOVED

####################################################
# Lend Lease Events - REMOVED (for now)
# 1500012-1500054 (reserved)
#
#
